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ASCII Table Char Dec Oct Hex | Char Dec Oct Hex | Char Dec Oct Hex | Char Dec Oct Hex ----- (nul) 0 0000 0x00 | (sp) 32 0040 0x20 | @ 64 0100 0x40 | ` 96 0140 0x60 (soh) 1 0001 0x01 | ! Flip bit position 5 to accomplish this. This maps to hex value 0x20, where the least significant bit is assumed to be at position 0. Example: ascii "A" = 0x41, "a" = 0x61. 0x41 xor 0x61 = 0x20. You would implement a flip function by XOR'ing the character value with 0x20. Hex: E F F F F B 2 C Binary: 1110 1111 1111 1111 1111 1011 0010 1100 ... Each character encoded in ASCII format ... ~0x41 --> 0xBE ~01000001 This table lists the ASCII characters and their decimal, octal and hexadecimal numbers. Characters which appear as names in parentheses (e.g., (nl)) are non-printing characters. A table of the common non-printing characters appears after this table. ASCII encoding Character(s) Hex representation ‘\0’ 0x00 ‘ ’ 0x0A ‘0’–‘9’ 0x30–0x39 ‘A’–‘Z’ 0x41–0x5A ‘a’–‘z’ 0x61–0x7A Note that ‘1’ = 0x31, not 0x01! Some patterns we can exploit: uppercase to lowercase: add 0x20 lowercase to uppercase: subtract 0x20 character digit to numeric value: subtract ... A Unicode literal is a sequence of ASCII characters intermixed with escaped sequence of hex digits, all enclosed in quotes and preceded by U&. The escape character \ precedes sets of 4 hex digits that are treated as Unicode codepoints from Plane 0 (the Basic Multilingual Plane) and the escape sequence \+ precedes sequences of 6 hex digits that ... Since ‘-2’ (decimal) is represented as ‘FFFE’ in signed 2-byte hexadecimal, its parameter is: ‘FFFE’(46H 46H 46H 45H) 3.6.2 Special parameter The parameters are generally interpreted with ASCII characters. But some of the commands have a unique interpretation (for the details, see the section on Command sequences). HEX ASCII Meaning (UTF-32 Big-Endian) Китайская традиционная (CNS) TCA Тайваньская Китайская традиционная (Eten) IBM5550 Тайваньская TeleText Тайваньская Wang Тайваньская Западноевропейская (IA5) Немецкая (IA5) Шведская (IA5) Норвежская (IA5) US-ASCII T.61 ISO-6937 IBM EBCDIC...Char Dec Oct Hex WhatAreThey ----- (nul) 0 0000 0x00 Null (ht) 9 0011 0x09 Horizontal Tab (nl) 10 0012 0x0a New Line (vt) 11 0013 0x0b Vertical Tab (cr) 13 0015 0x0d Carriage Return (sp) 32 0040 0x20 Space 0 48 0060 0x30 zero A 65 0101 0x41 capital A a 97 0141 0x61 lowercase a Dec 17, 2014 · The EBCDIC zoned number can be converted to an ASCII zoned number. In that case, the numbers are in the hex range of 0x30 to 0x39, the ASCII representation for numbers 0 to 9 and the sign digit is encoded as X'3n' for positive numbers and X'7n' for negatives. To avoid confusion let's call this variant as Modified Zoned. The logic behind HEX to ASCII conversion is very simple. We are just checking whether the number is in range 0 - 9 or not. In other hands when the result of the subtraction is positive or 0, then we are adding 41H with the result of the subtraction.In the above code stores 0x2 at the location r0+0x41 and 0x0 at location r0+0x4d . like this we have to modify all the required values . To jump from THUMB mode to ARM mode we can use bx pc instruction and from ARM to THUMB we can use bx r6 so we need to load the address of the location we need to jump before that .